endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])
steve uurtamo
uurtamo at gmail.com
Sun Mar 2 12:22:48 PST 2008
i'm just saying (and perhaps i'm misunderstanding something here)
that lots of playout depth, and therefore lots of simulations are required
to see *any* advantage to playing out a ko.
s.
On Sun, Mar 2, 2008 at 3:17 PM, ivan dubois <dubois_ivan at yahoo.fr> wrote:
> Mogo is already very strong at endgame and certainly plays perfectly near the end of the game. The more advanced the program, the sooner it can play perfect endgame.
> But correct ko threats playing has nothing to do with the playout part : Since it is a strategic concept that involves global understanting, It is handled by the UCT tree part.
>
> ----- Message d'origine ----
> De : steve uurtamo <uurtamo at gmail.com>
> À : computer-go <computer-go at computer-go.org>
> Envoyé le : Dimanche, 2 Mars 2008, 20h25mn 33s
> Objet : Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
>
> a few subtleties --
>
> it's possible for a machine to play a perfect endgame, and my
> guess is that machines will play perfect endgames before people
> do, although most pros are excellent at the endgame.
>
> counting ko threats and utilizing kos effectively is tricky in playouts --
> kos can naturally extend a playout very, very far beyond where the
> actual advantage would be taken in a non-ko situation, and the likelihood
> of getting this far often enough in playouts to see the advantage is going
> to be difficult for machines without a lot of domain-specific knowledge.
>
> different humans are often good at different stages of the game, and
> making up a few points in the endgame, or getting a massive lead in
> the beginning of the game may be possible, convincing a computer
> player of something that isn't true -- either that it's nearly guaranteed
> to win, or nearly guaranteed to lose.
>
> all that having been said, i'm quite impressed with how well these programs
> are doing.
>
> s.
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