[computer-go] How to design the stronger playout policy?

Mark Boon tesujisoftware at gmail.com
Wed Jan 9 12:56:01 PST 2008


On 8-jan-08, at 17:04, Don Dailey wrote:

> And yes, it slows down the play-outs.   Still, the play-outs seem to
> require a good bit of randomness - certainly they cannot be
> deterministic and it seems difficult to find the general principles  
> that
> are important to the play-out policy.

I was thinking about this and wanted to make sure I understand what  
you mean by 'cannot be deterministic'.

For example a stone gets put into atari and it finds an escaping  
move. With plain playouts the stone gets captured anyway roughly 50%  
of the time. With heavy playouts it gives a weighting so that the  
chance of escaping becomes larger? Or does it always play the  
escaping move and just the rest of the playout is random?

Mark

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://computer-go.org/pipermail/computer-go/attachments/20080109/609314eb/attachment.htm


More information about the computer-go mailing list