[computer-go] How to design the stronger playout policy?
Mark Boon
tesujisoftware at gmail.com
Wed Jan 9 12:56:01 PST 2008
On 8-jan-08, at 17:04, Don Dailey wrote:
> And yes, it slows down the play-outs. Still, the play-outs seem to
> require a good bit of randomness - certainly they cannot be
> deterministic and it seems difficult to find the general principles
> that
> are important to the play-out policy.
I was thinking about this and wanted to make sure I understand what
you mean by 'cannot be deterministic'.
For example a stone gets put into atari and it finds an escaping
move. With plain playouts the stone gets captured anyway roughly 50%
of the time. With heavy playouts it gives a weighting so that the
chance of escaping becomes larger? Or does it always play the
escaping move and just the rest of the playout is random?
Mark
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