[computer-go] How to design the stronger playout policy?
Mark Boon
tesujisoftware at gmail.com
Tue Jan 8 08:51:02 PST 2008
On 5-jan-08, at 11:48, Gian-Carlo Pascutto wrote:
> >
>> Would you explain the details of the playout policy?
>
> (1) Captures of groups that could not save themselves last move.
> (2) Save groups in atari due to last move by capturing or extending.
> (3) Patterns next to last move.
> (4) Global moves.
>
Is this what is meant by 'heavy playout'?
I suppose it slows down the playout considerably. Just keeping track
of actual liberties instead of pseudo-liberties should probably be
three times slower by itself. But in itself I think the idea is
interesting. I've always felt programming Go would go towards several
layers of playing engines. Each one a bit more sophisiticated built
on top of a more primitive one.
Mark
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