[computer-go] How to design the stronger playout policy?
Yamato
yamato_cg at yahoo.co.jp
Sat Jan 5 17:13:08 PST 2008
Don Dailey wrote:
>Lazarus uses a system very simlar to the original MoGo policy as
>documented in the paper. However I did find one significant
>improvement. I used Rémi's ELO system to rate patterns and I simply
>throw out moves which match the weakest patterns in the play-outs. In
>the tree, I also throw out these moves but this is progressive.
>Those moves still get explored but not near leaf nodes.
It is interesting that many people say the similar thing.
I'll try to use ELO rating of patterns again.
>Programs that play games tend to be highly idiosyncratic. What may
>work today may not work tomorrow or may work for me and not you. It
>depends on what is already in your program, what isn't, how you
>implemented it, etc. Some improvements work well with others and some
>do not cooperate with other changes. The whole process is a bit of a
>black art, not just the play-outs.
I fully agree.
--
Yamato
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