[computer-go] Please have your bot resign, for your own good
Thomas Nelson
thn at cs.utexas.edu
Wed Jan 2 19:08:11 PST 2008
On Wed, 2 Jan 2008, Don Dailey wrote:
> If we don't like the rules, we can talk about changing them in order to
> get behavior that fits our sensibilities better. But we have been
> over this ground many times before. It seems like the only reasonable
> way to properly score games is to play them out - and hence the use of
> tromp taylor rules. In order to help the situation I made suicide
> illegal on CGOS.
>
> - Don
This raises an interesting (to me) theoretical question: is there a
ruleset that allows games to end in a more reasonable time without
changing general play? I've tried teaching many beginners to play go,
usually on a small board. I prefer a "hands-off" style, just explaining
the rules and letting them play until they want to pass. But this always
leads to games lasting two or three times as long as they need to, since
the person playing their first game has no idea when to stop and keeps
playing dead stones. If try to stop them and say "that stone will day as
soon as you place it", they have to just take my word for it, or we keep
playing out. Really, when two players of reasonable skill level play,
they continue until the winner, or at least the score, is clear, then
stop. This is somewhat like the "end the game when it becomes statically
sloveable" idea. I wonder if it would be possible to have some referee
type bot that could stop the game when it was certain of the outcome. I
could even imagine an alternate go ruleset where there was no passing at
all, but the game ended when the fate of each point on the board was
certain. Of course, implementing those rules would require a fairly
strong go playing agent, and it's quite possible lower-skilled agents
would disagree with its assessment!
-Tom
More information about the computer-go
mailing list