[computer-go] More statistics and conclusions from CGOS data
Gunnar Farnebäck
gunnar at lysator.liu.se
Wed Feb 20 08:44:33 PST 2008
Christoph Birk wrote:
> On Thu, 14 Feb 2008, Gunnar Farnebäck wrote:
>>> Interesting. If I do the same with MonteGNU's fuseki database, which
>>> is based on online learning from own CGOS games, and cut off at 200
>>> samples I get:
>> E5 8101
>> | C3 2950
>> | | G5 1798
>> | | | G3 1145 (A)
>
> And the results (win/loss %) ?
Due to the way the learning is done and because wins against weaker
opponents are excluded, the win/loss statistics don't mean anything and
are in fact close to 50% for most popular moves. Look at the numbers
above as indications of how often the corresponding move historically
has seemed like a good idea to play for the fuseki algorithm.
/Gunnar
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