[computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

Nick Wedd nick at maproom.co.uk
Mon Feb 4 12:27:36 PST 2008


In message 
<6054b7b40802041146x10009f23r7483f2db05c5de65 at mail.gmail.com>, Jason 
House <jason.james.house at gmail.com> writes
>
>
>On Feb 4, 2008 10:40 AM, Nick Wedd <nick at maproom.co.uk> wrote:
>  >Also, how does kicking work?  A manual kill of a bot+kgsGtp and
>  >restarting by the user seems like it'd fix stuck bots.  I'm
>  guessing a
>  >kick is for when bots (like HB06) are unattended?  Does that make
>  >kgsGtp exit?  That'd require an automatic recovery script on the
>  other
>  >side. 
>
>  When I have kicked a bot, it has always come back exactly five
>  minutes
>  later.  I assume that this is a default inside kgsGtp.  I shall test
>  this.
>
>Is the 5 minute thing a kgsGtp feature or a min time to reconnect that
>kicking a user requires?  It'd be nice if there was a way to drop that
>lost time for a bot.  Maybe it's a soft-kick for the admin or a change
>in reconnect timing when in a tournament.

I have found that the five-minute delay is in the kgsGtp client.  If I 
kick my bot, it reconnects after five minutes.  But if I kick it then 
kill and relaunch the client, it comes back in a few seconds.

>Additionally, it'd be really nice if kgsGtp could auto-kick a bot if
>it's stuck in a previous game (might only affect tournaments where
>games begin and the bot is not ready).

It is likely that the delay in the client is deliberate, to protect the 
server from a load caused by malfunctioning engines that repeatedly 
disconnect and reconnect.

Nick
-- 
Nick Wedd    nick at maproom.co.uk


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