[computer-go] Congratulations to AyaMC, GNU, and MonteGNU!
Nick Wedd
nick at maproom.co.uk
Mon Feb 4 12:27:36 PST 2008
In message
<6054b7b40802041146x10009f23r7483f2db05c5de65 at mail.gmail.com>, Jason
House <jason.james.house at gmail.com> writes
>
>
>On Feb 4, 2008 10:40 AM, Nick Wedd <nick at maproom.co.uk> wrote:
> >Also, how does kicking work? A manual kill of a bot+kgsGtp and
> >restarting by the user seems like it'd fix stuck bots. I'm
> guessing a
> >kick is for when bots (like HB06) are unattended? Does that make
> >kgsGtp exit? That'd require an automatic recovery script on the
> other
> >side.
>
> When I have kicked a bot, it has always come back exactly five
> minutes
> later. I assume that this is a default inside kgsGtp. I shall test
> this.
>
>Is the 5 minute thing a kgsGtp feature or a min time to reconnect that
>kicking a user requires? It'd be nice if there was a way to drop that
>lost time for a bot. Maybe it's a soft-kick for the admin or a change
>in reconnect timing when in a tournament.
I have found that the five-minute delay is in the kgsGtp client. If I
kick my bot, it reconnects after five minutes. But if I kick it then
kill and relaunch the client, it comes back in a few seconds.
>Additionally, it'd be really nice if kgsGtp could auto-kick a bot if
>it's stuck in a previous game (might only affect tournaments where
>games begin and the bot is not ready).
It is likely that the delay in the client is deliberate, to protect the
server from a load caused by malfunctioning engines that repeatedly
disconnect and reconnect.
Nick
--
Nick Wedd nick at maproom.co.uk
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