[computer-go] CGOS Deflation or Self-Play delusion?
Don Dailey
drdailey at cox.net
Sun Feb 3 17:17:26 PST 2008
The mini study so far ... games against gnugo-3.7.11
PLAYER TIME/GME RATING GAMES WIN%
------------ -------- ------- ----- -------
Mogo_01 0.10 1002.4 189 0.53 Mogo at 64 play-outs
Mogo_02 0.14 1197.0 156 2.56 Mogo at 128 play-outs
Mogo_03 0.17 1445.0 150 11.33 Mogo at 256 play-outs
Rémi Coulom wrote:
> I believe the main problem is that the Elo-rating model is wrong for
> bots. The phenomenon with Mogo is probably the same as Crazy Stone: if
> there are enough strong MC bots playing to shield the top MC programs
> from playing against GNU, then they'll get a high rating because they
> are efficient at beating other MC bots. Otherwise, they are forced to
> play against GNU, and lose points.
>
> For instance:
> http://www.lri.fr/~teytaud/cross/CS-9-17-2CPU.html
> GNU 1946 22 / 27 81.48
> GnuCvs-10 1969 26 / 31 83.87
> AyaMC637_4CPU 2108 18 / 19 94.74
>
>
> A very easy way to get over-evaluated on CGOS is to have two versions
> of the same program that play each other. For instance, if I connect
> CS-2CPU and CS-8CPU, they will play most of their games against each
> other, ans CS-8CPU will get an incredible rating.
>
> Just incorporate GNU in Don's scalability study, and the rating range
> will shrink a lot.
>
> Rémi
> _______________________________________________
> computer-go mailing list
> computer-go at computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
More information about the computer-go
mailing list