[computer-go] Re: [Housebot-developers] ReadyFreddy on CGOS
Christoph Birk
birk at ociw.edu
Fri Sep 21 09:39:10 PDT 2007
On Thu, 20 Sep 2007, Jason House wrote:
> Christoph Birk wrote:
>> On Wed, 19 Sep 2007, Jason House wrote:
>>> My logic behind stopping at the first pass is that it's highly unlikely to
>>> form life in the void from captured stones. Since capturing the stones
>>> would increase the length of the game and isn't very likely to change the
>>> outcome of the game
>>
>> But how do you score game, if there are still stones to capture?
>> Do you assume everything's alive?
>
> No. Stones in atari are considered dead. All stones in atari will be owned
> by the side that passed. It works for almost all cases, but I realize now
> there are some situations with ko that could be scored wrong...
And your progamm WILL find these!
Christoph
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