[computer-go] Re: [Housebot-developers] ReadyFreddy on CGOS

Christoph Birk birk at ociw.edu
Fri Sep 21 09:39:10 PDT 2007


On Thu, 20 Sep 2007, Jason House wrote:

> Christoph Birk wrote:
>> On Wed, 19 Sep 2007, Jason House wrote:
>>> My logic behind stopping at the first pass is that it's highly unlikely to 
>>> form life in the void from captured stones.  Since capturing the stones 
>>> would increase the length of the game and isn't very likely to change the 
>>> outcome of the game
>> 
>> But how do you score game, if there are still stones to capture?
>> Do you assume everything's alive?
>
> No.  Stones in atari are considered dead.  All stones in atari will be owned 
> by the side that passed.  It works for almost all cases, but I realize now 
> there are some situations with ko that could be scored wrong...

And your progamm WILL find these!

Christoph



More information about the computer-go mailing list