[computer-go] ReadyFreddy on CGOS
Christoph Birk
birk at ociw.edu
Wed Sep 19 17:00:21 PDT 2007
> // Loop to do #1 above
> while (p != singletonSimplePass){
> if (numMoves < keepMax)
> moves[numMoves] = p;
> workingCopy.play(c,p);
> c = c.enemyColor();
> p = randomLegalMove(c, workingCopy, twister);
> numMoves++;
> }
Do you really stop the simulation after a single pass, ie. when
one side has no more move to play but the other does?
I believe that this would end many games before they are (really) over
and that might lead to false results in the simulations.
Christoph
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