[computer-go] Binary release of MoGo
Alain Baeckeroot
alain.baeckeroot at laposte.net
Thu Sep 13 08:40:25 PDT 2007
On Monday 10 September 2007 10:37:17 Sylvain Gelly wrote:
> > Is there a option like gnugo's "--capture-all-dead"?
> > In my test(./mogo --9 --time 1), seems mogo passed when not capture
> > alldead stones.
>
> As this release is mainly for humans to play, it is set to play
> against humans, so passing as soon as the opponent passes and it is
> "safe" to pass.
> If you really want it not to pass, you should add a
> "--playsAgainstHuman 0"
>
> (I am not exactly sure of the exact spelling of the option and I can't
> test from here. Let me know if it does not work).
>
> > By the way, is "--time 0.1" valid?
>
> Yes
>
>
> Sylvain
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Thanks for releasing binary mogo, and congratulations for your really nice
job. I'm waiting patiently for your phd theses...
I have access to a cool cluster (50 CPU 100 Go RAM) and will asap run the
~1500 gnugo genmove regression tests with mogo ... just to see what happens.
I'll post the results when it is done, but i have to wait for availability...
Bonnes continuations.
Alain
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