[computer-go] Tesuji
Don Dailey
drd at mit.edu
Tue Sep 11 10:49:23 PDT 2007
I should get a rating on KGS just to get a rough idea of how weak I am.
I know that when I started I could not tell if a group was dead in even
simple cases. I thought my own program was blundering many times when
the moves were actually good.
Even though I haven't played a game (outside of my own program for
testing) I know I've improved enormously just by watching my program
play itself and other programs and from working out ways to improve it.
I would expect that I might be around 20 kyu - much better than raw
beginner but still not very good. Of course I'm not a top Go
programmer either so I guess this is not very relevant ;-)
- Don
On Tue, 2007-09-11 at 13:32 -0400, Jason House wrote:
>
> On 9/11/07, Nick Wedd <nick at maproom.co.uk> wrote:
> In message
> <1189517924.24394.1337.camel at localhost.localdomain>, Don
> Dailey <drd at mit.edu> writes
>
> >Who has the best Go programs at 19x19 level? I think David
> Fotland is
> >only 2 Dan and his is one of the best. I know the old
> handtalk program
> >was written by a very strong player. How strong is Michael
> Reiss?
> >And the other top guys?
>
> Ken Chen is 6-dan. Chen, Zhixing, the writer of
> HandTalk/GoeMate is
> about 5-dan by European standards. Martin Müller and Robert
> Rehm are
> 5-dan. Daniel Bump and Arnoud Rutgers van der Loeff are
> 4-dan. David
> Forland is 3-dan. Joachim Pimiskern is 2-dan. Michael Reiss
> is 1-kyu.
> Wang, Yizao is 2-kyu. Guillaume Chaslot and Ivo Tonkes are
> 3-kyu.
>
> I have heard that Bruce Wilcox learned Go so as to be able to
> write a
> program to play it, and became 5-dan himself.
>
>
> It may be important to distinguish the ratings that people are now
> with their ratings when they started coding their program. I've
> improved by 9 stones (by kgs ratings) since I started my bot. (I wish
> I could say I'm a dan, but at 3k I think I'm still far from it). I
> find that sitting down to work on my bot often encourages me to play
> go instead... naturally leading to improved playing strength.
>
> I partly decided to write a bot so that I would be forced to solidify
> my go knowledge (through the process of teaching the computer what I
> know in a systematic way). Sadly, I don't think my coding of go has
> taught me anything about go yet.
>
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