[computer-go] Solving Go
Álvaro Begué
alvaro.begue at gmail.com
Wed Nov 7 12:06:46 PST 2007
On 11/7/07, Don Dailey <drdailey at cox.net> wrote:
>
> [...]
> To go beyond 5x5, say 7x7 would require an endgame table with 3**49
> entries or 239299329230617529590083 entries. This can be reduced by
> about 8x if you remove symmetrically equivalent positions. This is
> pretty intractable, won't happen any time soon. Nor is it likely to be
> searched by brute force methods.
As I said before, the configuration on the board doesn't contain enough
information to represent the state of the game; you also need to consider
the prior history of configurations, to properly enforce super-ko. So this
method wouldn't work even if we could handle tables that are that large.
Try to write a program that solves 2x2 go using EGTBs and you'll see what I
am talking about.
Álvaro.
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