[computer-go] cgos viewer feature request

Don Dailey drdailey at cox.net
Fri Nov 2 05:16:49 PDT 2007


Nothing to apologize over!

I probably should have put some kind of column headings or something. 

I thought it more useful to be a count-down timer - it's much easier to
calculate how much time you took by subtraction with the previous entry
than it is to see how much time is left by adding up every entry.

- Don


Hideki Kato wrote:
> Hi Don,
>
> Now I understand the time is the time left!  So your code is not 
> wrong (_ _). 
> # A Japanese facemark that means I'm sorry. Don't rotate your head.
>
> Hideki
>
> Hideki Kato: <472a7db8.8284%hideki_katoh at ybb.ne.jp>:
>   
>> Hi Don,
>>
>> Don Dailey: <472A7395.8020607 at cox.net>:
>>     
>>> Hideki Kato wrote:
>>>       
>>>> Hi Don,
>>>>
>>>> Thank you for the additional feature.
>>>>
>>>> It seems, however, strange.  Does 04:19 mean 41.9 seconds?
>>>>
>>>> Hideki
>>>>   
>>>>         
>>> Hi Hideki,
>>>
>>> 04:19 means 4 minutes and 19 seconds.    I don't understand how it could
>>> mean 41.9 seconds.
>>>
>>> Is this an international thing?    Is there a better way that's more
>>> understood than what I am doing?
>>>       
>> If so, all clients on 9x9 should lose by time.  But now 
>> I'm sure that the time is completely wrong.  Please check your code.
>>
>> Hideki
>>
>>     
>>> - Don
>>>
>>>
>>>
>>>
>>>
>>>
>>>       
>>>> Don Dailey: <472A5AFB.4060800 at cox.net>:
>>>>   
>>>>         
>>>>> I just updated the current viewer to version 0.35.
>>>>>
>>>>> I added the remaining time display.
>>>>>
>>>>> The default server is the 19x19 server, so if you use it for 9x9 you must
>>>>> specify the server and port.     You must use the options like this:
>>>>>
>>>>>    cgosview  -server server_name  -port portnum  -games 1,2,3,4,5
>>>>>
>>>>> Games is optional, but it will pop up all the specified games.
>>>>>
>>>>> - Don
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Jason House wrote:
>>>>>     
>>>>>           
>>>>>> On Thu, 2007-11-01 at 17:05 -0400, Don Dailey wrote:
>>>>>>   
>>>>>>       
>>>>>>             
>>>>>>> The source code is included - even though you probably don't realize
>>>>>>> it.    There is a utility that will unpack the kit and reveal the source
>>>>>>> code.   Then you can fix it, pack it back up and run it.    Google for
>>>>>>> sdx.kit and tclkit and equi4 and you will find the details.   It's a
>>>>>>> tcl/tk program. 
>>>>>>>     
>>>>>>>         
>>>>>>>               
>>>>>> For those considering doing this, here's some help... (I hope, I'm just
>>>>>> figuring this out now)
>>>>>>
>>>>>> You'll need to download tclkit from [1] and sdx from [2].  sdx assumes
>>>>>> it can find "tclkit", so after unpacking, you must rename it.
>>>>>> Similarly, sdx will download as sdx.kit and the instructions I found say
>>>>>> to rename it to sdx.
>>>>>>
>>>>>> The sdx unwrap (and wrap) should then be all that's needed to access the
>>>>>> source.
>>>>>>
>>>>>> [1] http://www.equi4.com/pub/tk/8.4.16/
>>>>>> [2] http://www.equi4.com/wikis/equi4/206
>>>>>>
>>>>>>   
>>>>>>       
>>>>>>             
>>>>>>> I think this would be relatively easy to do and a good feature.    While
>>>>>>> you are at it,  add the feature to display the time used for each move :-)
>>>>>>>
>>>>>>> - Don
>>>>>>>
>>>>>>>
>>>>>>> Chris Fant wrote:
>>>>>>>     
>>>>>>>         
>>>>>>>               
>>>>>>>> It would be nice to be able to automatically follow all the games for
>>>>>>>> a certain bot.
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>>>>>>>>
>>>>>>>>   
>>>>>>>>       
>>>>>>>>           
>>>>>>>>                 
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>>>>>>>         
>>>>>>>               
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>>>>>>
>>>>>>   
>>>>>>       
>>>>>>             
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>>>>>     
>>>>>           
>>>> --
>>>> gg at nue.ci.i.u-tokyo.ac.jp (Kato)
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>>>>   
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>> --
>> gg at nue.ci.i.u-tokyo.ac.jp (Kato)
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>>     
> --
> gg at nue.ci.i.u-tokyo.ac.jp (Kato)
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