[computer-go] super-ko

Ben Shoemaker planetb at rocketmail.com
Thu Nov 1 13:19:38 PDT 2007


http://senseis.xmp.net/?Superko

----- Original Message ----
From: Joshua Shriver <jshriver at gmail.com>
To: computer-go <computer-go at computer-go.org>
Sent: Thursday, November 1, 2007 3:08:15 PM
Subject: Re: [computer-go] super-ko


What is a super-ko?

-Josh

On 11/1/07, Don Dailey <drdailey at cox.net> wrote:
> About once every month or two someone sends me a private email that
 they
> have found a ko bug in CGOS and they point me to a game they lost due
 to
> superko.
>
> So far it's never happened that there was bug - they just didn't
> understand positional superko.
>
> But as you say,  it does happen just enough to be annoying if you
 don't
> implement it correctly in your program.
>
> - Don
>
>
>
>
> Christoph Birk wrote:
> > Game 180106 (AyaMC2_1CPU vs ControlBoy) on 9x9-GGOS shows how
> > important it is to implement super-ko.
> > White is so sure of it's win that it misses several
> > oppotunities to "finish the deal". I haven't done it myself yet,
> > because it does not happen
> > very ofen, but when it happens like in this game, it's very
> > annoying.
> >
> > Christoph
> > _______________________________________________
> > computer-go mailing list
> > computer-go at computer-go.org
> > http://www.computer-go.org/mailman/listinfo/computer-go/
> >
> _______________________________________________
> computer-go mailing list
> computer-go at computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
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