[computer-go] super-ko
Don Dailey
drdailey at cox.net
Thu Nov 1 12:52:53 PDT 2007
About once every month or two someone sends me a private email that they
have found a ko bug in CGOS and they point me to a game they lost due to
superko.
So far it's never happened that there was bug - they just didn't
understand positional superko.
But as you say, it does happen just enough to be annoying if you don't
implement it correctly in your program.
- Don
Christoph Birk wrote:
> Game 180106 (AyaMC2_1CPU vs ControlBoy) on 9x9-GGOS shows how
> important it is to implement super-ko.
> White is so sure of it's win that it misses several
> oppotunities to "finish the deal". I haven't done it myself yet,
> because it does not happen
> very ofen, but when it happens like in this game, it's very
> annoying.
>
> Christoph
> _______________________________________________
> computer-go mailing list
> computer-go at computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
More information about the computer-go
mailing list