[computer-go] super-ko

Don Dailey drdailey at cox.net
Thu Nov 1 12:52:53 PDT 2007


About once every month or two someone sends me a private email that they
have found a ko bug in CGOS and they point me to a game they lost due to
superko.  

So far it's never happened that there was bug - they just didn't
understand positional superko. 

But as you say,  it does happen just enough to be annoying if you don't
implement it correctly in your program.

- Don




Christoph Birk wrote:
> Game 180106 (AyaMC2_1CPU vs ControlBoy) on 9x9-GGOS shows how
> important it is to implement super-ko.
> White is so sure of it's win that it misses several
> oppotunities to "finish the deal". I haven't done it myself yet,
> because it does not happen
> very ofen, but when it happens like in this game, it's very
> annoying.
>
> Christoph
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