[computer-go] Efficiently selecting a point to play in a random
playout
Berk Ozbozkurt
ozbozkurt at fisek.com.tr
Wed May 30 09:06:57 PDT 2007
Álvaro Begué wrote:
>>
>> At least for Windows programmers, providing a solution that
>> compiles with major IDEs would help. I assume what you do is
>> "standard" in Linux, but the things the compiler did not understand
>> neither did I, and I could not find the time for "googleing".
>
With 1.08 version of lego and Turbo C++, there are too many errors
related to namespaces, system libraries etc.
With *wx-Devcpp* <http://wxdsgn.sourceforge.net/> windows compilation is
relatively straightforward. Create a new project file (main.cpp and
gtp.cpp is enough for benchmarking), Replace get_seconds(), install
boost library (a package is available at devpaks.org if you don't want
to compile the library) and you are done.
---
float get_seconds () {
return double(clock()) / double(CLOCKS_PER_SEC);
}
I know this is not a precise way of calculating time, but if it is good
enough for fruit, it is good enough for me.
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