[computer-go] Efficiently selecting a point to play in a random
playout
Jason House
jason.james.house at gmail.com
Sun May 27 20:54:52 PDT 2007
Don Dailey wrote:
> I remember that conversation and the negative response. But to be fair
> to the ones who were negative, you presented this as an evaluation
> feature that could be calculated quickly, not as a pure performance
> optimization. The negative response was in response to the suggestion
> that it might be used as an evaluation feature instead of true
> liberties.
>
> At least that is how I remember it.
>
Oh, I definitely didn't mean to say or imply that those who gave a
negative reaction were wrong. I apologize if anyone took my post that
way! At the time, MC wasn't a big push in computer go, and I know I
wasn't thinking about rapid random games. You're absolutely right that
I was looking to use it as some kind of quick and dirty evaluation
feature. Honestly, I think the feedback was helpful too. I ended up
making a concept of local liberties that were slightly smarter than
pseudo liberties and were much more useful for non-MC computations.
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