[computer-go] Efficiently selecting a point to play in a random playout

Jason House jason.james.house at gmail.com
Sun May 27 20:54:52 PDT 2007


Don Dailey wrote:
> I remember that conversation and the negative response.  But to be fair
> to the ones who were negative, you presented this as an evaluation
> feature that could be calculated quickly,  not as a pure performance
> optimization.   The negative response was in response to the suggestion
> that it might be used as an evaluation feature instead of true
> liberties.  
>
> At least that is how I remember it.
>   

Oh, I definitely didn't mean to say or imply that those who gave a 
negative reaction were wrong.  I apologize if anyone took my post that 
way!  At the time, MC wasn't a big push in computer go, and I know I 
wasn't thinking about rapid random games.  You're absolutely right that 
I was looking to use it as some kind of quick and dirty evaluation 
feature.  Honestly, I think the feedback was helpful too.  I ended up 
making a concept of local liberties that were slightly smarter than 
pseudo liberties and were much more useful for non-MC computations.


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