[computer-go] Idea for a strategy
Stuart A. Yeates
syeates at gmail.com
Wed May 16 09:44:10 PDT 2007
I have a computer-go player under development that uses some of these
techniques.
It's still not very far along, however. There are very significant challenges.
cheers
stuart
On 5/16/07, dhillismail at netscape.net <dhillismail at netscape.net> wrote:
>
> >-----Original Message-----
> >From: nickle at gmail.com
> >To: computer-go at computer-go.org
> >Sent: Wed, 16 May 2007 5:08 AM
> >Subject: [computer-go] Idea for a strategy
> >
>
> >http://www.regdeveloper.co.uk/2007/05/15/google_translation/page1.html
> >
> >This is an article on statistical approaches to machine translation.
> >
> >Has anyone attempted similar with computer go?
> >
> >-- Nick
>
> >
>
> I've done a little bit of work in both fields. I think the similarities
> are rather striking and have often taken code written for one domain and
> reused it for the other. In my experience, looking at both problems together
> has been somewhat helpful, but not tremendously helpful. Potentially... who
> knows.
> If you like Monte Carlo go, you'll probably like Statistical Machine
> Translation. Anyway, here is a link to a remarkably well written description
> that tells you how it works and how to do it. IIRC it made quite an impact
> when it first came out.
>
> http://www.isi.edu/natural-language/mt/wkbk.rtf
>
> Dave Hillis
>
>
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