[computer-go] CGOS GTP
Christoph Birk
birk at ociw.edu
Wed Mar 28 15:15:23 PDT 2007
On Wed, 28 Mar 2007, Don Dailey wrote:
> But the client DOES use GTP to speak to the engine. The
> idea is that your engine might want to have information
> about the opponent. The way Lazarus will use this is
> to put this information in it's own log files. When
> I'm browsing the logs of Lazarus I have no idea how
> to locate the actual game or who the opponent is, but
> with this you can.
I did not object to CGOS sending out this information, I actually
like it.
Christoph
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