[computer-go] CGOS GTP

Christoph Birk birk at ociw.edu
Wed Mar 28 15:15:23 PDT 2007


On Wed, 28 Mar 2007, Don Dailey wrote:
> But the client DOES use GTP to speak to the engine.   The
> idea is that your engine might want to have information
> about the opponent.   The way Lazarus will use this is
> to put this information in it's own log files.   When
> I'm browsing the logs of Lazarus I have no idea how
> to locate the actual game or who the opponent is, but
> with this you can.

I did not object to CGOS sending out this information, I actually
like it.

Christoph



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