[computer-go] libego documentation
Łukasz Lew
lukasz.lew at gmail.com
Sun Mar 18 11:28:22 PDT 2007
On 3/18/07, Peter Christopher <peterchristopher at yahoo.com> wrote:
> Hi,
>
> I plan to do some basic work documenting libego. My plan is as follows.
>
> 1) I will write what I have figured out and also the open issues on
> the sensei.xmp.net wiki. Anyone else obviously welcome to contribute,
> especially fix my errors and fill the gaps.
>
> 2) I will add some comments in the code & possibly modify the package
> to be more readily usable as a library as well as a hacking toybox.
>
> Any comments?
Maybe it's a good idea to include Your documentation to libego.
>
> Sorry if my questions are somewhat newbie, I am still coming up to
> speed in this domain.
>
> Peter
>
> ps here again are several of my initial questions, please feel free to
> email me your response privately if you don't want to write publicly,
> and I will put it on the wiki.
>
> Perhaps you could help me out with a few basic questions.
>
> Does the board code (board.cpp) currently treat ko, suicide, multiple
> ko, etc, according to standard go rules or is there work remaining to
> be done for it to be precisely correct?
I forgot to add that there is a stack_board, which take cares of superko.
>
> Does the playout code (playout.cpp run() ) follow the board code
> exactly in examining the legality of "all possible moves"?
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