[computer-go] GTPv3

Weston Markham weston.markham at gmail.com
Thu Mar 8 16:27:17 PST 2007


On 3/8/07, Ephrim Khong <dr.khong at gmx.net> wrote:
> A effect might be that the engine has a gamestate where it's move has
> taken place, while in the controllers state it hasn't. A general rule
> would be that an aborted async_genmove (or any other async command that
> changes anything withing the engine) requires a resync between the
> controller and the engine.

I believe that in the proposal in question, async_genmove does not
change the engine's state with respect to GTP.

Weston


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