[computer-go] GTPv3
Eduardo Sabbatella
eduardo_sabbatella at yahoo.com.ar
Mon Mar 5 01:08:56 PST 2007
It would be nice to have a reference implementation.
I can do that on Java (yes Its not C but its reference
implementation and for free, I would do a lot of
JUnits in exchange).
What do you think ?
--- £ukasz Lew <lukasz.lew at gmail.com> escribió:
> Hi,
>
> There are some issues that are not so well defined
> in GTP v2.
> Maybe GTP v3 should be released to avoid too much
> legacy later?
>
> 1.
> The most important thing is controller - engine
> architecture.
> There are situations that engine would like to have
> the control. For instance
> When he want to send commands to GUI to draw
> something while he is working.
>
> In gogui this is solved by using stderr to send
> those commands, but:
> - stderr is not network transparent
> - syntax is not standardized
> - there is no confirmation about success / failure
> for those commands.
>
> 2.
> The second thing is that there are many variables in
> the engine (komi,
> board size, time, etc).
> Developers tend to have more of them to control
> various parameters of
> the engine.
> End users could like to have some control over
> strength of the algorithm, etc.
>
> 3. If GTP would supports chats, KGS would probably
> implement it.
>
> 4. Opponent identification.
>
> 5. Interrupt. Users do not always want to wait until
> the program finish work.
> GoGui uses comment "#interrupt" to do it, but this
> is a hack.
> (this is somewhat related to 1.)
>
> 6. Position setup. I had conversation with Marcus
> about setup in GoGui.
> And we concluded that there should be a separate
> command for that.
>
> Would You like to have those issues solved?
> I hope we can get somewhere. :)
>
> Best Regards,
> £ukasz
> > _______________________________________________
> computer-go mailing list
> computer-go at computer-go.org
>
http://www.computer-go.org/mailman/listinfo/computer-go/
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