[computer-go] Congratulations to GNU and to MoGoBot19!

Nick Wedd nick at maproom.co.uk
Thu Jun 21 06:15:07 PDT 2007


In message <20070621104002.B376539BDE6 at mail.midvalleyhosting.com>, igo 
<igo at cmo.jp> writes
>> Not sure this was mentioned before, but there's an interesting study 
>>work presented at
>> http://senseis.xmp.net/?TimingSystemsRedux
>
>Thank you very much.
>
>I think the writer was discussing from the "player's point of view",
>but not from GO's view.
>For the game of GO, if the time-system is fair and
>can avoid Sudden-Death naturally, that's enough.
>
>The writer's conclusion is "Keep it Simple!",

Simplicity is a big reason to prefer Fischer timing to byo yomi and to 
Canadian overtime.  You start with an initial allocation, and then every 
move you make, regardless of the circumstances, you get the same 
increment.  The snag with Fischer timing is that you need a special 
clock to do it - but if you're using a computer anyway, this shouldn't 
be a problem.

>but the Fischer timing's action is not simple to understand.
>Can someone explain me why a player receives times after played a move
>even when he doesn't lack of time ?

A player receives time whether or not he lacks it.  This is simple, and 
IMHO better than a system that preferentially assigns time to the player 
who has squandered what he had.

Nick


>If it's ok, instead of receiving times, I prefer receiving money. :-)
>
>igo
>
>------------------------------------------------------
>nando <nando8888 at gmail.com> wrote:
>
>> Not sure this was mentioned before, but there's an interesting study
>> work presented at
>> http://senseis.xmp.net/?TimingSystemsRedux
>>
>> -- nando
>>
>> On 6/20/07, igo <igo at cmo.jp> wrote:
>> > [Fischer clock] -- play a move to get times.
>> > [Byo-yomi] -- use times to play a move.
>> >
>> > For human's feeling, time is passing, but not increasing.
>> >
>> > So byo-yomi is popular now and in the future.
>> >
>> > igo
>
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-- 
Nick Wedd    nick at maproom.co.uk


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