[computer-go] Congratulations to GNU and to MoGoBot19!

nando nando8888 at gmail.com
Tue Jun 19 22:56:11 PDT 2007


Not sure this was mentioned before, but there's an interesting study
work presented at
http://senseis.xmp.net/?TimingSystemsRedux

-- nando

On 6/20/07, igo <igo at cmo.jp> wrote:
> [Fischer clock] -- play a move to get times.
> [Byo-yomi] -- use times to play a move.
>
> For human's feeling, time is passing, but not increasing.
>
> So byo-yomi is popular now and in the future.
>
> igo
>
>
> -------------------------------------------------------------
> Don Dailey <drdailey at cox.net> wrote:
>
> > On Tue, 2007-06-19 at 16:18 -0700, steve uurtamo wrote:
> > > > Managing your own time whether in chunks or as a whole _is_ a
> > > > sub-game/task either way.
> > >
> > > true, and a good point.  time management other than attempting
> > > to equally divide remaining time among the expected number of
> > > remaining moves (which itself isn't so easy to estimate) is
> > > complicated.
> >
> > But it's least complicated with Fischer clock because everything is
> > steady state, no mode shifts where suddenly things are reckoned
> > differently.     A simple glance at the clock is all you need to know
> > the situation.
> >
> > - Don
>
>
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