[computer-go] Efficiently selecting a point to play in a random playout

Peter Drake drake at lclark.edu
Wed Jun 6 15:49:19 PDT 2007


On Jun 6, 2007, at 2:41 PM, Rémi Coulom wrote:

> Also, if you have a clever probability distribution, the range of  
> values for each move will be very large. For instance, here are two  
> 3x3 shapes used by Crazy Stone (# to move):
>
>  O O #
>  # . .
>  # O #
> Gamma = 143473;
>
>  . # #
>  . . .
>  . . .
> Gamma = 20;
>
> Playing in the empty corner has gamma = 1. So that would be a lot  
> of tickets to distribute.

Is this distribution something like the number of times a given move  
was played in your training set?

Doesn't the "play in empty space" pattern swamp everything else?

Peter Drake
http://www.lclark.edu/~drake/





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