[computer-go] Efficiently selecting a point to play in a random
playout
Peter Drake
drake at lclark.edu
Wed Jun 6 15:49:19 PDT 2007
On Jun 6, 2007, at 2:41 PM, Rémi Coulom wrote:
> Also, if you have a clever probability distribution, the range of
> values for each move will be very large. For instance, here are two
> 3x3 shapes used by Crazy Stone (# to move):
>
> O O #
> # . .
> # O #
> Gamma = 143473;
>
> . # #
> . . .
> . . .
> Gamma = 20;
>
> Playing in the empty corner has gamma = 1. So that would be a lot
> of tickets to distribute.
Is this distribution something like the number of times a given move
was played in your training set?
Doesn't the "play in empty space" pattern swamp everything else?
Peter Drake
http://www.lclark.edu/~drake/
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