[computer-go] Draughts / Checkers solved
Álvaro Begué
alvaro.begue at gmail.com
Thu Jul 19 13:17:59 PDT 2007
On 7/19/07, Chris Fant <chrisfant at gmail.com> wrote:
> On 7/19/07, steve uurtamo <apoxonpoo at yahoo.com> wrote:
> > my guess is that you are in fact missing something --
> > it seems unlikely that they enumerated _on disk_ all
> > possible games and their correct response moves.
> >
> > anything taking up less space than that would require
> > something more intelligent (or at least with a better
> > capacity to collapse situations) than brute force.
> >
> > please someone set me straight -- if it's simply a list,
> > generated one at a time, of board positions and response moves,
> > i'll have a merry laugh tonight.
> >
> > s.
>
>
> You would not need to enumerate positions that cannot be reached when
> neither player is playing perfect. Not sure how many that leaves.
That leaves about the square root of the total number of nodes, if you
are using a good heuristic to sort the moves.
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