[computer-go] Re: Explanation to MoGo paper wanted.
Yamato
yamato_cg at yahoo.co.jp
Thu Jul 5 20:51:46 PDT 2007
>There is one other issue I have seen that is similar. Sometimes
>Lazarus will play a move that doesn't hurt nor help it's position.
>It's not a wasted move because the opponent must respond or else lose.
>An example is a simple self-atari which itself is a direct threat. The
>opponent is forced to respond, so there is no reason not to try for the
>cheap shot in his territory, but in the grand scheme of things this move
>is a distraction and if you could remove them from the tree it would
>help the program focus on what is really important. However, it
>sometimes pays to try moves like these. When I "fixed" this problem in
>Lazarus, it started winning less against weaker programs simply because
>they sometimes fail to defend.
And is that version stronger against higher-level programs?
Losing against weaker programs might be the cost that we should pay
temporarily.
I think one of the problems is in testing. Currently we have almost
no way to judge whether a improvement is good or bad, other than
playing a lot of games against GNU Go. It takes very long time and
seems inefficient. Moreover, even it may not be a very good method.
GNU Go often cannot respond to an obvious bad move correctly, so
pruning such moves decrease the winning rate.
--
Yamato
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