[computer-go] Explanation to MoGo paper wanted.

Jacques Basaldúa jacques at dybot.com
Thu Jul 5 01:47:56 PDT 2007


Don Dailey wrote:

>I have posted before about the evils of trying to extract 
>knowledge from human games. I don't think it is very effective 
>compared to generating that knowledge from computer games for 
>several reasons.

I would agree if we could have quality games played by computers.
In 19x19, of course. But because computer moves are so vulgar 
when they are tesuji it is because a search has found a killer 
move, not because the program has good style. The killer moves
only apply to that position exactly (or a local subgame whose 
limits are not trivial to determine). There is not much to learn
from killer moves. What programs need to learn is style and from
programs you only learn bad habits.

Jacques.



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