[computer-go] Explanation to MoGo paper wanted.

Don Dailey drd at mit.edu
Wed Jul 4 16:15:28 PDT 2007


On Thu, 2007-07-05 at 00:53 +0200, Benjamin Teuber wrote:
> And how much would generating patterns from pro games be cheating? How 
> about a system that gives a reward to shapes it actually played in a 
> game, the pro games are then used as seed to start the system..

I have posted before about the evils of trying to extract knowledge from
human games.   I don't think it is very effective compared to generating
that knowledge from computer games for several reasons.   

Of course I realize this is not a popular point of view!

- Don



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