[computer-go] Explanation to MoGo paper wanted.
Don Dailey
drd at mit.edu
Wed Jul 4 16:15:28 PDT 2007
On Thu, 2007-07-05 at 00:53 +0200, Benjamin Teuber wrote:
> And how much would generating patterns from pro games be cheating? How
> about a system that gives a reward to shapes it actually played in a
> game, the pro games are then used as seed to start the system..
I have posted before about the evils of trying to extract knowledge from
human games. I don't think it is very effective compared to generating
that knowledge from computer games for several reasons.
Of course I realize this is not a popular point of view!
- Don
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