[computer-go] Explanation to MoGo paper wanted.

George Dahl george.dahl at gmail.com
Wed Jul 4 16:01:39 PDT 2007


Pro games are cheating unless the program is one of the players. :)

You are right though, sometimes compromises must be made when
"seeding" an algorithm.  My ideas on using domain knowledge from
humans are sort of about maximizing a ratio.  The ratio of program
performance to domain knowledge added (by humans, directly).
Obviously it is hard to quantify these sorts of things, but if program
A is 3 times as good (whatever that means) as program B and uses only
twice the human given Go knowledge, I would rather have program A.
- George

On 7/4/07, Benjamin Teuber <benjamin.teuber at web.de> wrote:
> And how much would generating patterns from pro games be cheating? How
> about a system that gives a reward to shapes it actually played in a
> game, the pro games are then used as seed to start the system..
> _______________________________________________
> computer-go mailing list
> computer-go at computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>


More information about the computer-go mailing list