[computer-go] Explanation to MoGo paper wanted.
chrilly
c.donninger at wavenet.at
Tue Jul 3 05:57:01 PDT 2007
>> We felt also, that even if it works, the improvement
>> measured in Elos would not be very spectacular. The Elo/Effort ratio is
>> low.
>> I was simply too lazy (or too professional) to give it a try.
>
> it might be fun (even from a non-FPGA point of view) to try it just
> to see where it lies versus a convential piece of code on equivalent
> hardware.
>
> the game length is roughly the same, or smaller, and the number
> of move choices is quite a bit more limited than a 19x19 go board,
> (although larger than a 9x9 board in the sense that in the endgame
> the board is often fairly empty rather than full) so it might be
> surprisingly
> successful.
>
Backgammon has the big advantage, that the dices generate the randomness.
Its not fully clear how to do this in chess. GM Lutz had more forced
variations in mind. Its another matter who to determine forcedness. Inspite
all the nasty details the idea sounds interesting.
Chrilly
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