[computer-go] an idea... computer go program's rank vs time
Don Dailey
drd at mit.edu
Thu Jan 25 11:48:25 PST 2007
On Thu, 2007-01-25 at 17:41 +0000, Stuart A. Yeates wrote:
> 0. with probably P, play a random move (using the same selection
> methodology as the random player)
>
>
> 1. play 1 random game.
>
> 2. If black wins, play one of the first N black moves in
> the
> play-out (all-as-first, for me it's some-as-first.)
>
> 3. If white wins, play one of the black move NOT in the
> play-out.
>
> 4. Crush a random player!
>
>
> Surely by varying P, you can get a player arbitarily close to the
> random player?
>
> Or am I missing something?
This is actually the way I ended up implementing it, I play a random
move with some probability, otherwise I do the 1 play-out thing.
It feels like an ugly hack although it was practical enough to suit me.
- Don
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