[computer-go] an idea for a new measure of a computer go program's
rank.
dave.devos at planet.nl
dave.devos at planet.nl
Sun Jan 21 13:19:58 PST 2007
----- Oorspronkelijk bericht -----
Van: dave.devos at planet.nl
Datum: zondag, januari 21, 2007 9:23 pm
Onderwerp: Re: [computer-go] an idea for a new measure of a computer go
program's rank.
> Mark Boon pointed out the problem of conceptual barriers. I
> just lack some of the concepts that 7d players master and I can't
> master these concepts on my own by thinking very hard during the
course
> of a game.
But i may have a chance against a top level pro, when he would have 2
second per move and i would have 10 minutes per move and if he was not
allowed to think in my time (you'd have to find a way to distract him
a lot, or he will do it anyway. As you suggested, we could force him
to play 300 simultaneaous games where he has to make a lap in 10
minutes plus walking time).
2 seconds per move is an extreme time disadvantage which may weaken
the pro by about 25 territory points (compared to his performance with
1 minute per move). Giving me my maximum time advantage of about 25
territory points (compared to my performance with 1 minute per move)
at the same time would bring the pro whithin reach :)
Dave
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