[computer-go] an idea for a new measure of a computer go program's rank.

Petri Pitkanen petri.t.pitkanen at gmail.com
Fri Jan 19 02:27:38 PST 2007


2007/1/19, Darren Cook <darren at dcook.org>:
> >> My point being that a top pro will find a high quality move in the time
> >> it takes him to move the mouse from one side of the board to the other.
> >
> > But still it's *WAY* below his normal tournament playing strength to
> > play so quickly...
>
> Everything I know about the way top pros play says the opposite: quickly
> diminishing returns from extra time. The first move they think of is
> often the one they will choose even after 10 minutes of study.
>
> Do you, or anyone, have studies that deal with this, for go? (I saw your
> other post on chess, but I think this may be somewhere chess and go
> differ: perhaps due the emphasis in go on good shape?)
>
> Darren
>

I think this is not true for all the moves. In go there are more moves
and hence more moves with obvious best move. But Game deciding moves
are ofter ones that great deal of thinking.

But also in chess I think there is a limit on what can be gained by
adding time. After so and so many minutes/move  your decision would
not be any better. In Go this is pretty common. Like when you play
someone 9 stones weaker and they spend several minutes pondering over
move and then come up something barely better than passing. If your
eval does not know enough of situation more searching will not help.

Petri


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