[computer-go] an idea for a new measure of a computer go
program's rank.
Nick Apperson
apperson at gmail.com
Thu Jan 18 14:06:50 PST 2007
especially because computers don't have to click the relevent move with a
mouse. They just think it and its done. Make a computer go program move
the mouse and click like the human or make a computer go program physically
place the stone on the board and if a computer can win in speed go, i'll be
impressed then. Although that is a somewhat different task.
On 1/18/07, dave.devos at planet.nl <dave.devos at planet.nl> wrote:
>
> I would not consider it very impressing nor interesting if a fast 10k
> program beats strong players on time. It think the stronger player
> will win with 10 seconds per move, but lowering the time limit until
> the stronger player loses on time is just silly.
>
> Dave
>
> ----- Oorspronkelijk bericht -----
> Van: dan <daniel.gilder at ntlworld.com>
> Datum: donderdag, januari 18, 2007 10:18 pm
> Onderwerp: [computer-go] an idea for a new measure of a computer go
> program's rank.
>
> > Hi,
> >
> > The challenge to write a go playing program that could beat a
> > professional was
> > issued before the wide availability of Internet Go Servers, and
> > broadband
> > access.
> >
> > Under these new conditions, it is trivial to write such a program,
> > provided
> > the game takes place on a server, and at time limits chosen by the
> > program.
> > For example a random point playing program could choose time
> > limits of half
> > a second per move, sudden death.
> >
> > Therefore I suggest that a program's strength can (if needed) be
> > expressed as
> > the shortest time limits that a player of a standard strength (eg
> > Pro. 1 dan)
> > would be willing to play the program at, given an equal
> > reward/loss regime
> > (ie the chance of either winning would be 0.5).
> >
> > The format of time limits for such games would need to be
> > standardised, for
> > example - it could be decided that only limits of the type 'sudden
> > death, x
> > number of seconds per move' were allowed.
> >
> > In that case, 'x' could be used as a measure of the program's
> > strength (as an
> > abreviation for 'would beat a standard strength player half the
> > time at x
> > seconds per move')
> >
> > Of course the strength of a 'standard strength' Go player varies,
> > and
> > professional one dans would likely be unwilling to be beaten in
> > ultra blitz
> > games for the benefit of computer go programmers, so 'amateur 1
> > dan' is a
> > realistic idea for a standard strength go player.
> >
> > dan
> >
> >
> >
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> >
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