[computer-go] Re: Interesting problem
Nick Wedd
nick at maproom.co.uk
Thu Jan 4 08:56:56 PST 2007
In message
<336af1490701040557x347a75adh7d6c64d3e458f097 at mail.gmail.com>, Petri
Pitkanen <petri.t.pitkanen at gmail.com> writes
>All these are rather imaginary problems really. How many times you end
>arguing about the outcome of a game at the club?
I rarely do. But 15-kyu players do; they generally ask a stronger
player for help.
This year, as referee at the London Open, I was not required to deal
with any status problems. But I was summoned to deal with a game-end
status argument there the previous year.
>Japanese rules are
>de-facto rules in international go and hence computer programs should
>implement them best they can.
Humans can find it difficult enough. Requiring programs to do something
that humans don't know how to do is unreasonable. If I am to referee a
human event, I prefer area rules, which don't lead to these problems. If
I am to referee a computer event, I greatly prefer them.
Nick
>And they problems doe exist as Robert has pointed out, but simple
>counting procedure out weights any problems encountered so far. And
>besides on normal game difference is just 1 pt.
>
>Also It is good that unsound invasions are punished. This is supposed
>to be game of skill. If someone make silly invasion that does not
>require answer, the more skilled player i.e player that correctly
>passes should be awarded a point for his skill.
>
>
>Petri
--
Nick Wedd nick at maproom.co.uk
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