[computer-go] Re: Interesting problem

Nick Wedd nick at maproom.co.uk
Thu Jan 4 08:56:56 PST 2007


In message 
<336af1490701040557x347a75adh7d6c64d3e458f097 at mail.gmail.com>, Petri 
Pitkanen <petri.t.pitkanen at gmail.com> writes

>All these are rather imaginary problems really. How many times you end
>arguing about the outcome of a game at the club?

I rarely do.  But 15-kyu players do;  they generally ask a stronger 
player for help.

This year, as referee at the London Open, I was not required to deal 
with any status problems.  But I was summoned to deal with a game-end 
status argument there the previous year.

>Japanese rules are
>de-facto rules in international go and hence computer  programs should
>implement them best they can.

Humans can find it difficult enough.  Requiring programs to do something 
that humans don't know how to do is unreasonable.  If I am to referee a 
human event, I prefer area rules, which don't lead to these problems. If 
I am to referee a computer event, I greatly prefer them.

Nick

>And they problems  doe exist as Robert has pointed out, but simple
>counting procedure out weights any problems encountered so far. And
>besides on normal game difference is just 1 pt.
>
>Also It is good that unsound invasions are punished. This is supposed
>to be game of skill. If someone make silly invasion that does not
>require answer, the more skilled player i.e player that correctly
>passes should be awarded a point for his skill.
>
>
>Petri

-- 
Nick Wedd    nick at maproom.co.uk


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