[computer-go] Time handling on CGOS
Don Dailey
drd at mit.edu
Mon Jan 1 10:34:05 PST 2007
I want to point out that this is not an attempt to be fair about
network lag - if you have a more reliable network your program
will always have an advantage.
What it tries to do is make it so that the time your bot spends
thinking as reckoned by your local clock is an upper bound on
the time the server thinks you spent.
- Don
On Mon, 2007-01-01 at 13:18 -0500, Don Dailey wrote:
> In the near future I'm going to silently add in a fudge factor to
> each move. It's been brought to my attention that even if a
> program plays instantly, it will lose a significant amount of
> time on each move, perhaps 1/2 second or so.
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