[computer-go] Time handling on CGOS
Don Dailey
drd at mit.edu
Mon Jan 1 10:18:20 PST 2007
On Mon, 2007-01-01 at 19:06 +0100, Urban Hafner wrote:
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> Hej,
> I figured I'd ask my question about CGOS here as the documentation is
> said to be out of date. My question is: Does CGOS do the time
> handling like KGS, i.e. send a time_left command before every
> gen_move command?
Yes, it's sends this information via the client just like KGS does.
In the near future I'm going to silently add in a fudge factor to
each move. It's been brought to my attention that even if a
program plays instantly, it will lose a significant amount of
time on each move, perhaps 1/2 second or so.
So it will probably be 1/4 or 1/2 second I add but your program won't
need to know about this. I won't allow time to
accumulate. You won't have more time left than you did the
move before.
- Don
> Thanks,
> Urban
> - --
> http://bettong.net - Urban's Blog
>
>
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