[computer-go] Big board, ++physics

dhillismail at netscape.net dhillismail at netscape.net
Fri Feb 23 14:09:36 PST 2007


    But note that I said passing was disallowed so he would have no choice. In a percolation simulation, you can have quasi-stable regions. To follow the analogy for go, you could have situations where each color was trading small regions back and forth, like trading kos or 2 for 1 trades. Even with super-ko enforcement, you could still have some very long sequences where most of the board was stable. In principle, you could tune the playout rules to get the dynamic properties that you want.
 
- Dave Hillis
 
 
 
-----Original Message-----
From: terrymcintyre at yahoo.com
To: computer-go at computer-go.org
Sent: Fri, 23 Feb 2007 4:52 PM
Subject: Re: [computer-go] Big board, ++physics


This looks like the only plausible precondition: given a board of n points, n-1 are filled with the same color, and the opposing player plays the nth point, capturing the lot. Hopefully, any player of modest skill would not fill the penultimate eye of his own group.

 
Terry McIntyre



From: Chris Fant <chrisfant at gmail.com>

> I wonder if a large board would ever boil away to a single stone.






Don't pick lemons.
See all the new 2007 cars at Yahoo! Autos. 
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