[computer-go] Big board. Torus ?
Nick Apperson
apperson at gmail.com
Wed Feb 21 21:29:52 PST 2007
I considered making a version of go that plays with tetrahedral geometry.
It is a 3D arrangment where all nodes have 4 neighbors and the angles
between each are 109 degrees. Its connection properties though are very
different because of the way it it layed out. Hence, I am going to have to
disagree. But if what you mean is that all that matters is the graph
representation of the go board, I will agree with you there.
- Nick
On 2/21/07, Matt Gokey <mgokey at charter.net> wrote:
>
> Stuart A. Yeates wrote:
> > On 2/21/07, alain Baeckeroot <alain.baeckeroot at laposte.net> wrote:
> >> Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit:
> >>> No need for those difficulties, you can play along this board :
> >>>
> >>> http://www.youdzone.com/go.html
> >>
> >> I think this is not a torus, even if each vertice has 4 neighbours.
> >> I can easily mentally transform this into a cylinder, with an
> >> rectangular lattice and additional connection on the borders to
> >> have 4 neighbours.
> >
> > I agree
> >
> > If this were a torus, there would be links between the inner ring and
> > the outer ring of vertexes.
> Whether it is a torus or not is irrelevant. The only thing that matters
> from a go game play perspective is the graph topology. If all points
> have 4 neighbors the actual physical shape or layout doesn't matter.
>
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