[computer-go] Monte-Carlo Go simulation
Sylvain Gelly
sylvain.gelly at m4x.org
Fri Feb 9 04:40:32 PST 2007
> Alain's point, that knowledge can both help narrow the search to "good"
> moves and at the same time steer you away from the best move is
> absolutely true in SlugGo's case.
I completely agree with that.
However can we agree that we want a better player in a whole, and not
only better in some particular positions? So perhaps, I think, behind
far from the best move, while playing always good moves is already
good no?
Sylvain
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