[computer-go] Re: Effective Go Library v0.101
Hideki Kato
hideki_katoh at ybb.ne.jp
Sun Feb 4 17:27:39 PST 2007
Łukasz Lew: <c55009e70702040911u8a41c2ewf1618dedc00e89b5 at mail.gmail.com>:
>On 2/4/07, Hideki Kato <gg at nue.ci.i.u-tokyo.ac.jp> wrote:
>> Łukasz Lew: <c55009e70702040513r107ae80fvdc1bc8ee870467d9 at mail.gmail.com>:
>> >50 kpps on 1.4 GHz and
>> >80 kpps on 2.2 GHz.
>>
>>
>> I'd like to add a sample in hand (10^6 playouts):
>> 115 kpps on 3.0 GHz Intel Core2Duo (E6700/Conroe).
>
>A pleasant number to look at ;)
:)
>> And I have a question. Why Komi is not float but int
>For efficiency reasons ( :D )
Sure, I've modified your source code to use float for komi and get 75
(!) kpps on the same box above.
>Draw means win
>for white, so 7,5 is the same as 7.
It's ok for almost all games but you can also use a classical technique
of doubling komi that concludes having all internal scores be doubled.
I've tried this and get 104 kpps but I'm not sure it's correct (very
slower than expected).
>You should use board->set_komi (float) it works OK.
>I will add get_komi function and fix benchmark output..
>Łukasz
add get_komi function and fix benchmark output..
>
>Łukasz
>
>>
>>
- gg
>> --
>> Hideki
Kato <mailto:hideki_katoh at ybb.ne.jp>
>>
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--
gg at nue.ci.i.u-tokyo.ac.jp (Kato)
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