[computer-go] Re: Effective Go Library v0.101

Hideki Kato hideki_katoh at ybb.ne.jp
Sun Feb 4 17:27:39 PST 2007


Łukasz Lew: <c55009e70702040911u8a41c2ewf1618dedc00e89b5 at mail.gmail.com>:
>On 2/4/07, Hideki Kato <gg at nue.ci.i.u-tokyo.ac.jp> wrote:

>> Łukasz Lew: <c55009e70702040513r107ae80fvdc1bc8ee870467d9 at mail.gmail.com>:

>> >50 kpps on 1.4 GHz and

>> >80 kpps on 2.2 GHz.

>>

>>

>> I'd like to add a sample in hand (10^6 playouts):

>> 115 kpps on 3.0 GHz Intel Core2Duo (E6700/Conroe).

>

>A pleasant number to look at ;)


:)


>> And I have a question. Why Komi is not float but int
>For efficiency reasons ( :D )

Sure, I've modified your source code to use float for komi and get 75 
(!) kpps on the same box above.

>Draw means win 
>for white, so 7,5 is the same as 7.

It's ok for almost all games but you can also use a classical technique 
of doubling komi that concludes having all internal scores be doubled.

I've tried this and get 104 kpps but I'm not sure it's correct (very 
slower than expected).

>You should use board->set_komi (float) it works OK.
>I will add get_komi function and fix benchmark output..


>Łukasz
add get_komi function and fix benchmark output..

>

>Łukasz

>

>>

>>
- gg

>> --

>> Hideki
Kato <mailto:hideki_katoh at ybb.ne.jp>

>>
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>>


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--
gg at nue.ci.i.u-tokyo.ac.jp (Kato)


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