[computer-go] Details of AnchorMan
Don Dailey
drd at mit.edu
Sat Feb 3 15:46:36 PST 2007
GenericMC_300K 1455.0
GenericMC_200K 1391.6
GenericMC_10000 1142.9
GenericMC_100K 1453.9
In my implementation I do 10,000 play-outs from the root so
they are not perfectly distributed between moves.
I do check for simple ko in the simulations but when the
simulations are done and it's time to choose a move, I
veto any moves that are position super ko.
So I think your description is correct except possibly the
simple ko situaiton.
- Don
On Sat, 2007-02-03 at 14:22 -0500, Chris Fant wrote:
> Don,
>
> I put new player (StonedAgain) on cgos and although it didn't
> establish a rating, it won very few games. So I'm going to try and
> make it do basically the same thing as some other program on cgos and
> see what happens. I'll try to replicate GenericMC_10000, (which you
> discussed on this list but I no longer see on cgos). I just want to
> make sure I have the details right. It does 10k simulations. Now,
> that is 10k from the root as opposed to 10k from each leaf of a 1-ply
> search, correct? And it doesn't fill single point eyes defined as "an
> empty point surrounded by friendly stones on the orthogonals and no
> more than 1 diagonal enemy stone - unless the empty point is on the
> edge, in which case it must not have any diagonal enemies". It
> doesn't check Ko in the random sims. I should expect a rating of
> about 1143? Was there anything else?
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