[computer-go] A thought about Bot-server communications
Álvaro Begué
alvaro.begue at gmail.com
Mon Dec 10 09:07:43 PST 2007
On Dec 10, 2007 11:56 AM, Nick Wedd <nick at maproom.co.uk> wrote:
> In message
> <7b0793ea0712100823g54261bfch37f6bb7a4775d609 at mail.gmail.com>, Álvaro
> Begué <alvaro.begue at gmail.com> writes
>
> >It is not my intention to sound confrontational. I really don't know
> >how other rule sets deal with tricky situations.
>
> For long-cycle repetitions:
> Japanese: A repetition lead to "no result". The game is replayed.
> Chinese: A player may not repeat a previous board position and
> when he does the game counts as half a win to each
> player. (KGS interprets this as Positional Superko.)
> Ing/SST: Some repetitions are forbidden by the SST ko rule, which
> very few people understand.
> AGA: Positional Superko
> Tromp-Taylor: Positional Superko
> NZ: Situational Superko
> France: Natural Situational Superko
>
> Suicide is permitted by Ing/SST, Tromp-Taylor and NZ rules, and
> forbidden by the others listed above.
Thanks for the brief summary of all these rulesets!
It looks like even under non-superko rules, something special happens if a
position is repeated, which means that a program should know the entire
history of the game, or it may accidentally repeat a previous position, even
if it is winning the game by a large margin.
Álvaro.
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