[computer-go] crazystone, mogo, go4++, greenpeep,
valkyra or other strong programs on cgos19x19?
David Fotland
fotland at smart-games.com
Sun Dec 9 21:43:59 PST 2007
It's a bug. If the move generator returns no moves at an internal node in
the main search, it passes. Mogo keeps playing on after there are no points
left. During the search after the forced response to mogo's move, there are
no moves generated. I dont allow a pass in an internal node, so the search
returns an error and it passes. It will be fixed in the next version (along
with many other bugs). The Alpha-beta code barely works. You can see how
weak the first few buggy versions very if you look at gnugo's crosstable.
I hope it will get much stronger in the next few weeks as I wring out the
bugs.
It's nice to see Valkyria join. Anyone else?
David
> -----Original Message-----
> From: computer-go-bounces at computer-go.org [mailto:computer-go-
> bounces at computer-go.org] On Behalf Of Chris Fant
> Sent: Sunday, December 09, 2007 5:47 PM
> To: computer-go
> Subject: Re: [computer-go] crazystone, mogo, go4++, greenpeep, valkyra
> or other strong programs on cgos19x19?
>
> What happened to Many Faces in game 6670? Did it simply not care
> about all that territory because it already saw the game as a loss?
>
>
> On Dec 9, 2007 2:21 PM, Chris Fant <chrisfant at gmail.com> wrote:
> > > OK, I have connected Crazy Stone.
> > >
> > > Rémi
> >
> >
> > And it's doing very well.
> >
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