[computer-go] Where and How to Test the Strong Programs?
Don Dailey
drdailey at cox.net
Tue Dec 4 14:38:57 PST 2007
I saw that you made an illegal move!
The way to do this is to the take the viewing client and hack it.
Then you would get a nice gui and legal move testing (at the least the
package to do legal move testing is there even if it's not being used.)
If you are typing your moves in manually, you could at least pull the
object oriented gogame package out and use it to verify the moves so you
don't mistype an illegal move. It's dirt simple to use.
I could probably do a gui since I plan to build a graphical engine
client anyway. But I don't really want humans playing except as a
special experiment.
- Don
Christoph Birk wrote:
> On Tue, 4 Dec 2007, Don Dailey wrote:
>>> Yes, that would work.
>>> Some humans also could play on CGOS (just for a while) to establish
>>> a conversion from CGOS-ELO to human-ranks.
>>>
>> It would be awkward at best. I could build a client to do this, but
>> the human would have to be willing to sit and play games at the moment
>> they were scheduled.
>>
>> It would be better to get a handful of players to AGREE in advance to
>> play particular programs on KGS but under very CGOS like conditions
>> including the time control. They should know in advance they are
>> part of the experiment and that they should not experiment but should
>> play full strength and not abandon the games or take-back moves, etc.
>
> Yes, this would be better ... but will it happen?
> I quickly hacked my program to allow me to make moves
> and I am playing currently as test-3k (my AGA rating)
> (so much for 'C' beeing slow for prototyping :-)
>
> Christoph
>
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