[computer-go] Using Monte Carlo Go/UCT for subgames
Álvaro Begué
alvaro.begue at gmail.com
Mon Apr 16 08:18:53 PDT 2007
As part of our testing of dimwit I have set up simple life-and-death
problems by filling out most of the board with stones of the color on
the outside of the problem and by setting the komi so that the result
of the game is effectively whether the group in the problem lives or
not. This has worked surprisingly well for all the problems I've
tried.
Álvaro.
On 4/16/07, esa.seuranen at tkk.fi <esa.seuranen at tkk.fi> wrote:
> Thanks, although if you're referring to
> Modification of UCT with Patterns in Monte Carlo Go [Section 3.3]
> http://hal.inria.fr/docs/00/12/15/16/PDF/RR-6062.pdf
> I was aware of it already... the way I understood is was that
> in some fixed(?) amount of simulations moves were restricted
> to the local area and the rest of the simulations were done as
> usually while _the objective was all the time winning the game_.
>
> What I'm am curious about is if Monte Carlo Go/UCT has been
> used for solving life and death/capturing/connection problems,
> in which the objective is to determine whether the proposed
> problem has a solution or not?
>
> -Esa
>
> On Mon, 16 Apr 2007, Chris Fant wrote:
> > Sylvian's paper on MoGo talks about how they do this on boards larger
> > than 9x9. Sorry, don't have a link for you.
> >
> > On 4/16/07, esa.seuranen at tkk.fi <esa.seuranen at tkk.fi> wrote:
> >> Hi, I distantly remember a post, where someone said something
> >> about someone (sorry... I know this is really vaque) working
> >> on using Monte Carlo Go/UCT to estimate results in subgames,
> >> i.e., life & death, connection, capture, etc.
> >>
> >> Does anyone know, if there are any published results on
> >> the subject?
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