[computer-go] Using Monte Carlo Go/UCT for subgames
Jason House
jason.james.house at gmail.com
Mon Apr 16 08:12:21 PDT 2007
I haven't seen anything to that effect on the list. By the nature of UCT,
it should focus in on a fight if it is critical to the outcome of the game.
I haven't seen any documentation of explicitly restricting the scope of an
MC search, but the concept makes sense to me.
On 4/16/07, esa.seuranen at tkk.fi <esa.seuranen at tkk.fi> wrote:
>
> Thanks, although if you're referring to
> Modification of UCT with Patterns in Monte Carlo Go [Section 3.3]
> http://hal.inria.fr/docs/00/12/15/16/PDF/RR-6062.pdf
> I was aware of it already... the way I understood is was that
> in some fixed(?) amount of simulations moves were restricted
> to the local area and the rest of the simulations were done as
> usually while _the objective was all the time winning the game_.
>
> What I'm am curious about is if Monte Carlo Go/UCT has been
> used for solving life and death/capturing/connection problems,
> in which the objective is to determine whether the proposed
> problem has a solution or not?
>
> -Esa
>
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