[computer-go] Using Monte Carlo Go/UCT for subgames

esa.seuranen at tkk.fi esa.seuranen at tkk.fi
Mon Apr 16 08:06:51 PDT 2007


Thanks, although if you're referring to
   Modification of UCT with Patterns in Monte Carlo Go [Section 3.3]
   http://hal.inria.fr/docs/00/12/15/16/PDF/RR-6062.pdf
I was aware of it already... the way I understood is was that
in some fixed(?) amount of simulations moves were restricted
to the local area and the rest of the simulations were done as
usually while _the objective was all the time winning the game_.

What I'm am curious about is if Monte Carlo Go/UCT has been
used for solving life and death/capturing/connection problems,
in which the objective is to determine whether the proposed
problem has a solution or not?

-Esa

On Mon, 16 Apr 2007, Chris Fant wrote:
> Sylvian's paper on MoGo talks about how they do this on boards larger
> than 9x9.  Sorry, don't have a link for you.
>
> On 4/16/07, esa.seuranen at tkk.fi <esa.seuranen at tkk.fi> wrote:
>>  Hi, I distantly remember a post, where someone said something
>>  about someone (sorry... I know this is really vaque) working
>>  on using Monte Carlo Go/UCT to estimate results in subgames,
>>  i.e., life & death, connection, capture, etc.
>>
>>  Does anyone know, if there are any published results on
>>  the subject?


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